The CBL 24 Rules (revised January 2004)
¥Divisional Alignment: The league will
consist of 14 teams and two divisions, the Red and White divisions, with teams
drafting divisions in same order as ÒThe Player DraftÓ below and the Webmaster
will keep track.
¥The Schedule: The schedule
will consist of 162 games per team, with each team meeting the other six teams
in its division 20 times, and each of the other seven teams in the league 6
times, an equal number of home and away games. The schedule will be broken into
11 rounds.
¥The Player Draft: The draft
order will be determined based on the previous regular seasonÕs results, with
any new teams picking last in order of the entry into the league. The
team finishing first will have its choice of draft position and division and
the remaining teams will then select from the remaining draft positions in
order of record. The first, fourth, fifth, eighth, ninth, twelfth,
thirteenth, sixteenth, seventeenth, twentieth and twenty-first rounds of the player draft will be in this
order: 1-2-3-4-5-6-7-8-9-10-11-12-13-14. The second, third, sixth,
seventh. tenth, eleventh, fourteenth, fifteenth, eighteenth, nineteenth,
twenty-second and twenty-third rounds will be in this order: 14-13-12-11-10-9-8-7-6-5-4-3-1.
Ties in determining the draft
order will be broken in this order: (1) run differential; (2) hit
differential and (3) the draft position the previous draft.
The draft will consist of 14
rounds where each team picks one player and nine (9) rounds where each team
selects two players each round, for a total of 32 players per team.
The draft will be conducted
electronically by each team
posting its selections on the QuickTopic website:
http://www.quicktopic.com/12/H/enMm4BuLFnj7. Draft results will be posted as
soon as possible on the leagueÕs website:
http://www.stlclassifieds.com/cbltoday.html
In each round, each owner
will have 12 hours to draft from the time the preceding selection is posted on
the QuickTopic webpage. If an owner does not select within 12 hours, and has
not been granted an explicit waiver by the Commissioner which is posted on the
QuickTopic web page, the draft will move on to the next owner in line. The
ÒskippedÓ owner may make his skipped selection at any time thereafter from the
pool of then undrafted players.
All teams must draft sufficient pitchers (no more than 15 however) who have at least 1,500 innings pitched. After the draft, the innings will be totaled up for each team and any team not meeting the 1,500-inning requirement shall be required to
select from the pool of undrafted players sufficient pitchers to
meet the 1,500 requirement within a roster total of 32 and pitcher total of 15.
The 1,500 requirement may also be met by trade so long as such trade is made
before the Round 1 lineups
are due to be turned in.
Once, at the conclusion of the
pre-season draft and after all teams meet their 1,500 inning requirement, but
before lineups are due for the first round, owners may drop players from their
roster and choose free agents from the undrafted list to round
out their full roster. Free agent moves like this are cleared by
the order posted on the QuickTopic site.
The draft for CBL 24 will
consist of retired major league players who ended their careers no later than
1996. Any mistakes discovered after player draft is commenced shall be ignored
unless Commissioner determines otherwise.
¥Trades: Trades may be made
at any time through the beginning of the draft through Round 9 of the regular
season. Draft choices may be traded for draft choices and players may only be
traded for players; no other consideration is allowed. The Commissioner
reserves the right to disapprove any trade if he determines it against the best
interest of computer baseball. In particular, the Commissioner will scrutinize
trades made by a team that is nearly out of the pennant race. No trade will be
permitted by any team that is mathematically eliminated from playoff
contention.
¥Ballparks: Each owner will
be required to select a stadium at the end of the Draft. A page showing the
available ballparks for CBL 24 will be posted on leagueÕs webpage.
¥Rosters set after Round 9:
Owners may expand their 25-man roster to up to 32 players after Round 9,
however, only players who were on a teamÕs roster at some time during the first
9 rounds may participate in post-season play.
¥Playoff and World Series:
The two division winners and two wild card teams will compete in the CBL 24
post-season. The wild card teams will be the teams with the best records who do
not win a division title. The team with the best regular season record will
meet the team with the fourth best record, and the other two teams will meet in
the first round of the CBL 24 playoffs, with the two winners meeting in the CBL
24 World Series.
All ties for divisional
championships and the wild card berths will be decided by a one-game playoff
game, with all players on a teamÕs roster eligible for a 25-man roster.
All post-season series
(playoff and World Series) will be a best-of-thirteen game format with the team
with the best record getting the home field advantage. If there is a tie
between teams for the home field advantage, it will be decided by head-to-head
play during the regular season. If this is tied, home field advantage will be
decided by run differential. Games 1 through 4, and 9, 10 and 13 will be played
at the home park of the team with the best record (even if wild card team has
best record). All other games in each playoff series or World Series will be
played at the site of the other team.
During each post-season
series, each owner must designate a four-man rotation for each four games. The
schedule will be ÒresetÓ after each four games so that all ÒtiredÓ pitchers
become fully rested again.
Post-season starting
eligibility: No batter may start a post-season game unless he had a minimum of
200 plate appearances during the regular season. No pitcher may start a
post-season game unless he had a minimum of 100 innings pitched during the
regular season.
¥Regular Season Rosters:
Following the CBL 24 Draft, all teams may select up to 32 players for their CBL
24 roster. Before each of the first 9 rounds of the season, each owner must
identify the 25 active players for that round. For the last two rounds, just
like in the majors, each owner may activate all 32 players. However, no more
than 15 pitchers may be activated at any one time, due to limitation in the
computer software.
¥Player Eligibility:
¥Batters run out of
eligibility to play (i.e., they must be made inactive) at the end of the round
when their plate appearances run out (as determined by the S-O-M player
eligibility report).
¥Pitchers run out of
eligibility to pitch (i.e., they must be made inactive) at the end of the round
when their innings available run out (as determined by the S-O-M player
eligibility report).
¥All players become eligible
again for the post-season, so long as they were on their teamÕs roster at some
time during the regular season before Round 10.
¥The Commissioner will
resolve all disputes, except as set forth in this section, within his sole
discretion, consulting the other
owners if he deems it appropriate. All such decisions shall be final. Former
CBL owner Fred Golden will serve as League Arbitrator for CBL 24 and will
resolve all disputes presented to him by the Commissioner, particularly those
where the Capitols are a participant.
Keys to Batting and Pitching Rosters:
The following should help you decipher the various columns of
information shown on the batting and pitching rosters.
Batting Key:
E.R. - Estimated Run Percentage. This is the same statistic we
have used for years in the CBL to rate hitters. For those who have not
participated in the league before, this statistic is a very reliable way of
judging a hitterÕs offensive power. It is based on a combination of a playerÕs
plate appearances, total bases, walks and stolen bases. It judges how many runs
a player is likely to produce per plate appearance based on how he hits, walks
and steals bases.
AB, H, 2B, 3B, HR, HR%, B.A., BB, SO, RBI, O.B., S.A. - these are
well-known stats.
BAL - This shows the hitterÕs tendency toward left-handed or
right-handed pitchers. The higher the number, the better a batter does against
one kind of pitcher. For example, a Ò4LÓ hits better against lefthanders. A
Ò6LÓ bats even better against lefthanders. A Ò5R,Ó for example, hits better
against right-handers. A Ò1RÓ hits better against right-handers, but not by as
much. An ÒEÓ means the batter bats equally well against lefties and righties.
From a practical standpoint, you will want to platoon players with high ÒLÓ
ratings against left-handed pitchers and vice versa. An ÒEÓ player who has
other good stats is a great full-time starter.
L% - This shows what percentage of the time the batter batted
against left-handed pitching. Subtracting this figure from 100% gives you, obviously,
the percentage of time the batter batted against right-handed pitching.
ST - Steal rating. Batters are rated as either: AAA (the very
best), AA, A, B, C, D or E (the worst). A higher rating means the player will
have a greater chance of success when attempting to steal.
BNT - This rating (from A to E) describes the batterÕs bunting
ability.
H&R - This rating (from A to E) describes the batterÕs ability
to hit and run.
RN - This rating (10 is average) describes a batterÕs bas-running
ability, for example, the ability to go from first to third on a single. The
higher the rating, the better the base-runner.
Fielding:
The next set of stats show the hitterÕs fielding positions and
rating at each position:
C - This column, which is rather complicated, shows catchersÕ
fielding abilities. Take Mike MacFarlane as an example. His rating is
3,2(0t4p4). The first number (3) shows his overall fielding rating; 1 is the
best, 5 is the worst. The second number (2) shows the number of errors MacFarlane
would make if he played everyday at that position. The third number (0)
reflects the arm strength of the catcher. A negative number is best. A positive
number is worst. The fourth number (t4) shows how many times the catcher is
likely to throw the ball into the outfield on steal attempts. The lower the
number, the better. The last number (p4) reflects how many passed balls the
catcher is likely to allow during the season. The lower the number the better.
For an example of a fine fielding catcher from all aspects, look at Tom
Pagnozzi.
1B - This column shows the fielding ratings of first basemen. The
first number (from 1 to 5), shows the general fielding rating of the player.
The second number shows how many errors the player is likely to make if he
plays all year long at first base.
2B, 3B, SS, LF, CF, RF - Same as first basemen.
ARM - This column, which only has a number if the player is an
outfielder, shows the outfielderÕs arm strength. A negative number is better; a
positive number is worse. The better fielders will keep runners from scoring
from second base or advancing to third on singles.
CL - Clutch batting average. This figure shows the batterÕs
batting average in clutch situations, which the game defines as your team
trailing in the last two innings with less than two outs. Obviously, players
with high clutch figures should be selected as your prime pinchhitters.
DP - This shows how likely the batter is to hit into a double
play. The number does not show how many double plays a batter is likely to hit
into during the season. In fact, the Commissioner is not sure exactly what the
size of the number means, only that each playerÕs number is relative to the
other players.
PitcherÕs key:
YR - This shows the year of the playerÕs major league stats,
either 1996 for current players or, for former players, the year their career
began.
ER - This is the reverse of ER for hitters. It essentially shows
how many hits, home runs and walks each pitcher gives up. The lower number is
better.
B/I - This is bases per inning, another way to measure a pitcherÕs
effectiveness. It is a close estimate of how many bases, either through hits or
walks, a pitcher gives up per inning. Obviously, a lower number is better.
TM - The Major League team the active pitcher played for in 1998.
For retired pitchers, the team shown is the team the pitcher played the most
for during his career.
ST - This shows the inning after which starting pitchers are
likely to start tiring.
RE - This shows the inning after which relievers are likely to
start tiring.
CL - This shows the pitcherÕs talent at closing games. An ÒNÓ
means the pitcher cannot be a closer. The higher number reflects a better
closer.
BAT - This column shows the pitcherÕs batting ability. The first
number shows his general hitting ability; the higher number is the better. The
second figure (usually a ÒWÓ) shows the pitcherÕs power; a ÒWÓ is weak, an ÒNÓ
is normal. The third number shows the side of the plate from which the pitcher
hits.
L% - This column shows the percentage of time the pitcher faced
left-handed batters. Subtract this figure from 100% to get the percentage of
right-handed batters.
BAL - This column shows whether the pitcher is better against
left-handed or right-handed hitters. A higher number means the pitcher has
greater success against that particular kind of batter. For example, a Ò7LÓ has
greater success against left-handed batters than a Ò4L,Ó but both are better
against lefties than a Ò5R,Ó for example. An ÒEÓ is equally good (or bad,
depending on the pitcherÕs other numbers) against both righties and lefties.
*-R - Those players with a ÒYÓ can start effectively on three days
rest (i.e., in a four-man rotation). Those with a ÒNÓ typically need four days
rest (i.e., should be in five-man rotation).
HD - Hold rating. This column shows the pitcherÕs ability to hold
runners on. A negative number is better.
BK - Balks
WP - Wild pitches
DP - Double plays (how likely the pitcher will throw one)
STL - Steal rating (if the pitcher ever reaches base!)
BT - PitcherÕs bunting ability
RN - PitcherÕs base-running speed
¥Notes from the New S-O-M
Manual
Strat-O-Matic has finally
released a new manual. It contains some useful information for all CBL owners:
¥When making line-up and
substitution decisions, remember that the BAL rating is not as important as the
playersÕ primary statistics. It should be used as ONE of the factors in making
decisionÑNOT as the only factor!
¥Pitchers might be too
fatigued to start a game; but they might not be too fatigued to relieve.
¥YouÕll have more managerial
options available to you this year. For EVERY hitter, you can select the
following (avoid lefties; avoid righties; bunt more; bunt less; hit and run
more; hit and run less; steal more; steal less). Every pitcher has these
options: (avoid lefties/righties; quick hook; slow hook; mop up; maximum 6
innings for start; can relieve when tired; avoid using during blowout).
¥Finally, we get some idea of
what those fielding error ratings mean. We already knew that the first number
(1 through 4) meant Excellent, Good, Average, and Poor. The meaning of the
second number is finally revealed:
Error
Ratings
1B 2B
SS 3B OF
PIT CAT
Excellent
8 10
10 13
4 0
2
Good
13 17 22
18 6
12 4
Average
17 23
32 26
9 20 7
Poor
25 41 48
37 16
38 16
It is very possible that you will have questions as we go along,
particularly the new owners. Do not hesitate to contact me if you have any
questions at all.
Good luck.
Roger Toppins, Commissioner
rtoppins@houston.rr.com