The CBL 22 Rules (revised
May 2003)
Divisional Alignment: The league will consist of 12 teams and
three divisions, the Red, White and Blue divisions, with teams placed in
divisions at random.
The
Schedule: The schedule will consist of 162 games per team, with each team
meeting the other three teams in its division 22 times, and each of the other
eight teams in the league 12 times, an equal number of home and away games. The
schedule will be broken into 11 rounds.
The
Draft: The draft order will be determined based on the previous regular
season’s results. The team finishing first will have its choice of draft
position and the remaining teams will then select from the remaining draft
positions in order of record. The first, fourth, fifth, eighth, ninth,
twelfth and thirteenth rounds will be in this order:
1-2-3-4-5-6-7-8-9-10-11-12. The second, third, sixth, seventh. tenth,
eleventh and fourteenth rounds will be in this order: 12-11-10-9-8-7-6-5-4-3-1.
Ties in determining the draft order will be broken in this order: (1)
run differential; (2) hit differential and (3) the draft position the
previous draft.
The draft will consist of 14 rounds where each team picks one player and nine
(9) rounds where each team selects two players each round, for a total of 32
players per team.
The draft will be conducted electronically
by each team posting its selections on the QuickTopic website:
http://www.quicktopic.com/12/H/enMm4BuLFnj7. Draft results will be posted as soon
as possible on the league’s website:
http://www.stlclassifieds.com/cbltoday.html
In each round, each owner will have 12 hours to draft from the time the
preceding selection is posted on the QuickTopic webpage. If an owner does not
select within 12 hours, and has not been granted an explicit waiver by the
Commissioner which is posted on the QuickTopic web page, the draft will move on
to the next owner in line. The “skipped” owner may make his skipped selection
at any time thereafter from the pool of then undrafted players.
All teams must draft sufficient pitchers (no more than 15 however) who have at least 1,500 innings pitched. After the draft, the innings will be totaled up for each team and any team not meeting the 1,500 inning requirement shall be required to
select
from the pool of undrafted players sufficient pitchers to meet the 1,500
requirement within a roster total of 32 and pitcher total of 15. The 1,500
requirement may also be met by trade so long as such trade is made before the
Round 1 lineups
are
due to be turned in.
Once, at the conclusion of the pre-season draft and after all
teams meet their 1,500 inning requirement, but before lineups are due for the
first round, owners may drop players from their roster and choose free agents from
the undrafted list to round
out
their full roster. Free agent moves like this are cleared by the order posted
on the QuickTopic site.
The draft for CBL 22 will consist of retired major league players who began
their career no earlier than 1960. Players who have appeared in 20 CBL
seasons are permanently retired from the CBL and may not be selected.
Trades:
Trades may be made at any time through the beginning of the draft through Round
9 of the regular season. Draft choices may be traded for draft choices and
players may only be traded for players; no other consideration is allowed. The
Commissioner reserves the right to disapprove any trade if he determines it
against the best interest of computer baseball. In particular, the Commissioner
will scrutinize trades made by a team that is nearly out of the pennant race.
No trade will be permitted by any team that is mathematically eliminated from
playoff contention.
Ballparks:
Each owner will be required to select a stadium at the end of the Draft. A page
showing the available ballparks for CBL 22 will be posted on league’s webpage.
These ballparks will be based on 2000 major league ballparks.
Rosters
set after Round 9: Owners may expand their 25-man roster to up to 32 players
after Round 9, however, only players who were on a team’s roster at some time
during the first 9 rounds may participate in post-season play.
•Playoff and World Series: The three division winners and one wild card team
will compete in the CBL 22 post-season. The wild card team will be the team
with the best record who does not win a division title. The team with the best
regular season record will meet the team with the fourth best record, and the
other two teams will meet in the first round of the CBL 22 playoffs, with the
two winners meeting in the CBL 22 World Series.
All ties for divisional championships and the wild card berth by a one-game
playoff game, with all players on a team’s roster eligible for a 25-man roster.
All post-season series (playoff and World Series) will be a best-of-thirteen
game format with the team with the best record getting the home field
advantage. If there is a tie between teams for the home field advantage, it
will be decided by head-to-head play during the regular season. If this is
tied, home field advantage will be decided by run differential. Games 1 through
4, and 9, 10 and 13 will be played at the home park of the team with the best
record (even if wild card team has best record). All other games in each
playoff series or World Series will be played at the site of the other team.
During each post-season series, each owner must designate a four-man rotation
for each four games. The schedule will be “reset” after each four games so that
all “tired” pitchers become fully rested again.
Post-season starting eligibility: No batter may start a post-season game unless
he had a minimum of 200 plate appearances during the regular season. No pitcher
may start a post-season game unless he had a minimum of 100 innings pitched
during the regular season.
Regular
Season Rosters: Following the CBL 22 Draft, all teams may select up to 32
players for their CBL 22 roster. Before each of the first 9 rounds of the
season, each owner must identify the 25 active players for that round. For the
last two rounds, just like in the majors, each owner may activate all 32
players. However, no more than 15 pitchers may be activated at any one time,
due to limitation in the computer software.
Player
Eligibility:
Batters
run out of eligibility to play (i.e., they must be made inactive) at the end of
the round when their plate appearances run out (as determined by the S-O-M
player eligibility report).
Pitchers
run out of eligibility to pitch (i.e., they must be made inactive) at the end
of the round when their innings available run out (as determined by the S-O-M
player eligibility report).
All
players become eligible again for the post-season, so long as they were on
their team’s roster at some time during the regular season before Round
10.
The
Commissioner will resolve all disputes, except as set forth in this section,
within his sole discretion, consulting
the other owners if he deems it appropriate. All such decisions shall be
final. Former CBL owner Fred Golden will serve as League Arbitrator for CBL 22
and will resolve all disputes presented to him by the Commissioner,
particularly those where the Capitols are a participant.
Keys
to Batting and Pitching Rosters:
The
following should help you decipher the various columns of information shown on
the batting and pitching rosters.
Batting
Key:
E.R.
- Estimated Run Percentage. This is the same statistic we have used for years
in the CBL to rate hitters. For those who have not participated in the league
before, this statistic is a very reliable way of judging a hitter’s offensive
power. It is based on a combination of a player’s plate appearances, total
bases, walks and stolen bases. It judges how many runs a player is likely to
produce per plate appearance based on how he hits, walks and steals bases.
AB,
H, 2B, 3B, HR, HR%, B.A., BB, SO, RBI, O.B., S.A. - these are well-known stats.
BAL
- This shows the hitter’s tendency toward left-handed or right-handed pitchers.
The higher the number, the better a batter does against one kind of pitcher.
For example, a “4L” hits better against lefthanders. A “6L” bats even better
against lefthanders. A “5R,” for example, hits better against right-handers. A
“1R” hits better against right-handers, but not by as much. An “E” means the
batter bats equally well against lefties and righties. From a practical
standpoint, you will want to platoon players with high “L” ratings against
left-handed pitchers and vice versa. An “E” player who has other good stats is
a great full-time starter.
L%
- This shows what percentage of the time the batter batted against left-handed
pitching. Subtracting this figure from 100% gives you, obviously, the
percentage of time the batter batted against right-handed pitching.
ST
- Steal rating. Batters are rated as either: AAA (the very best), AA, A, B, C,
D or E (the worst). A higher rating means the player will have a greater chance
of success when attempting to steal.
BNT
- This rating (from A to E) describes the batter’s bunting ability.
H&R
- This rating (from A to E) describes the batter’s ability to hit and run.
RN
- This rating (10 is average) describes a batter’s bas-running ability, for
example, the ability to go from first to third on a single. The higher the
rating, the better the base-runner.
Fielding:
The
next set of stats show the hitter’s fielding positions and rating at each
position:
C
- This column, which is rather complicated, shows catchers’ fielding abilities.
Take Mike MacFarlane as an example. His rating is 3,2(0t4p4). The first number
(3) shows his overall fielding rating; 1 is the best, 5 is the worst. The
second number (2) shows the number of errors MacFarlane would make if he played
everyday at that position. The third number (0) reflects the arm strength of
the catcher. A negative number is best. A positive number is worst. The fourth
number (t4) shows how many times the catcher is likely to throw the ball into the
outfield on steal attempts. The lower the number, the better. The last number
(p4) reflects how many passed balls the catcher is likely to allow during the
season. The lower the number the better. For an example of a fine fielding
catcher from all aspects, look at Tom Pagnozzi.
1B
- This column shows the fielding ratings of first basemen. The first number
(from 1 to 5), shows the general fielding rating of the player. The second
number shows how many errors the player is likely to make if he plays all year
long at first base.
2B,
3B, SS, LF, CF, RF - Same as first basemen.
ARM
- This column, which only has a number if the player is an outfielder, shows
the outfielder’s arm strength. A negative number is better; a positive number
is worse. The better fielders will keep runners from scoring from second base
or advancing to third on singles.
CL
- Clutch batting average. This figure shows the batter’s batting average in
clutch situations, which the game defines as your team trailing in the last two
innings with less than two outs. Obviously, players with high clutch figures
should be selected as your prime pinchhitters.
DP
- This shows how likely the batter is to hit into a double play. The number
does not show how many double plays a batter is likely to hit into during the
season. In fact, the Commissioner is not sure exactly what the size of the
number means, only that each player’s number is relative to the other players.
Pitcher’s
key:
YR
- This shows the year of the player’s major league stats, either 1996 for
current players or, for former players, the year their career began.
ER
- This is the reverse of ER for hitters. It essentially shows how many hits,
home runs and walks each pitcher gives up. The lower number is better.
B/I
- This is bases per inning, another way to measure a pitcher’s effectiveness.
It is a close estimate of how many bases, either through hits or walks, a
pitcher gives up per inning. Obviously, a lower number is better.
TM
- The Major League team the active pitcher played for in 1998. For retired
pitchers, the team shown is the team the pitcher played the most for during his
career.
ST
- This shows the inning after which starting pitchers are likely to start
tiring.
RE
- This shows the inning after which relievers are likely to start tiring.
CL
- This shows the pitcher’s talent at closing games. An “N” means the pitcher
cannot be a closer. The higher number reflects a better closer.
BAT
- This column shows the pitcher’s batting ability. The first number shows his
general hitting ability; the higher number is the better. The second figure
(usually a “W”) shows the pitcher’s power; a “W” is weak, an “N” is normal. The
third number shows the side of the plate from which the pitcher hits.
L%
- This column shows the percentage of time the pitcher faced left-handed
batters. Subtract this figure from 100% to get the percentage of right-handed
batters.
BAL
- This column shows whether the pitcher is better against left-handed or
right-handed hitters. A higher number means the pitcher has greater success
against that particular kind of batter. For example, a “7L” has greater success
against left-handed batters than a “4L,” but both are better against lefties
than a “5R,” for example. An “E” is equally good (or bad, depending on the
pitcher’s other numbers) against both righties and lefties.
*-R
- Those players with a “Y” can start effectively on three days rest (i.e., in a
four-man rotation). Those with a “N” typically need four days rest (i.e.,
should be in five-man rotation).
HD
- Hold rating. This column shows the pitcher’s ability to hold runners on. A
negative number is better.
BK
- Balks
WP
- Wild pitches
DP
- Double plays (how likely the pitcher will throw one)
STL
- Steal rating (if the pitcher ever reaches base!)
BT
- Pitcher’s bunting ability
RN
- Pitcher’s base-running speed
•Notes from the New S-O-M Manual
Strat-O-Matic has finally released a new manual. It contains some useful
information for all CBL owners:
•When making line-up and substitution decisions, remember that the BAL rating
is not as important as the players’ primary statistics. It should be used as
ONE of the factors in making decision—NOT as the only factor!
Pitchers
might be too fatigued to start a game; but they might not be too fatigued to
relieve.
You’ll
have more managerial options available to you this year. For EVERY hitter, you
can select the following (avoid lefties; avoid righties; bunt more; bunt less;
hit and run more; hit and run less; steal more; steal less). Every pitcher has
these options: (avoid lefties/righties; quick hook; slow hook; mop up; maximum
6 innings for start; can relieve when tired; avoid using during blowout).
Finally,
we get some idea of what those fielding error ratings mean. We already knew
that the first number (1 through 4) meant Excellent, Good, Average, and Poor.
The meaning of the second number is finally revealed:
Error
Ratings
1B 2B
SS 3B OF
PIT CAT
Excellent
8 10
10 13
4 0
2
Good
13 17 22
18 6
12 4
Average
17 23 32
26 9
20 7
Poor
25 41 48
37 16
38 16
It
is very possible that you will have questions as we go along, particularly the
new owners. Do not hesitate to contact me if you have any questions at all.
Good
luck.
Roger
Toppins, Commissioner
rtoppins@houston.rr.com