The CBL 21 Rules (revised Aug. 7, 2002)

 

¥Divisional Alignment: The league will consist of 12 teams and three divisions,  the Red, White and Blue divisions, with teams placed in divisions at random.

 

       ¥The Schedule: The schedule will consist of 162 games per team, with each team meeting the other three teams in its division 22 times, and each of the other eight teams in the league 12 times, an equal number of home and away games. The schedule will be broken into 11 rounds.

 

       ¥The Draft: The draft order will be determined at random. The first round will be in this order: 1-2-3-4-5-6-7-8-9-10-11-12 and the remaining 22 rounds will be in reverse order.

 

       The draft will consist of 14 rounds where each team picks one player and nine (9) rounds where each team selects two players each round, for a total of 32 players per team.

 

       The draft will be conducted electronically by each team posting its selections on the QuickTopic website: http://www.quicktopic.com/12/H/enMm4BuLFnj7. Draft results will be posted as soon as possible on the leagueÕs website: http://cbltoday.tripod.com/

 

       For the first 14 rounds each owner will have 24 hours to draft from the time the preceding selection is posted on the QuickTopic webpage. This time period is shortened to 12 hours for the next 9 rounds of the draft. If an owner does not select within 24 hours (or 12 hours for later rounds), and has not been granted an explicit waiver by the Commissioner which is posted on the QuickTopic web page, the draft will move on to the next owner in line. The ÒskippedÓ owner may make his skipped selection at any time thereafter from the pool of then undrafted players.

 

       The draft for CBL 21 will consist of major league players who played in 2000 and selected retired players.

      

       ¥Trades: Trades may be made at any time through the beginning of the draft through Round 9 of the regular season. Draft choices may be traded for draft choices and players may only be traded for players; no other consideration is allowed. The Commissioner reserves the right to disapprove any trade if he determines it against the best interest of computer baseball. In particular, the Commissioner will scrutinize trades made by a team that is out of the pennant race or nearly out of it.

      

       ¥Ballparks: Each owner will be required to select a stadium at the end of the Draft. A page showing the available ballparks for CBL 21 will be posted on leagueÕs webpage. These ballparks will be based on 2000 major league ballparks.

 

       ¥Rosters set after Round 9: Owners may expand their 25-man roster to up to 32 players after Round 9, however, only players who were on a teamÕs roster at some time during the first 9 rounds may participate in post-season play.

      

       ¥Playoff and World Series: The three division winners and one wild card team will compete in the CBL 21 post-season. The wild card team will be the team with the best record who does not win a division title. The team with the best regular season record will meet the team with the fourth best record, and the other two teams will meet in the first round of the CBL 21 playoffs, with the two winners meeting in the CBL 21 World Series.

      

       All ties for divisional championships and the wild card berth will be determined by head-to-head records during the regular season and, if tied, by a one-game playoff game, with all players on a teamÕs roster eligible for a 25-man roster.

 

       All post-season series (playoff and World Series) will be a best-of-thirteen game format with the team with the best record getting the homefield advantage. If there is a tie between teams for the homefield advantage, it will be decided by a coin toss. Games 1 through 4, and 9, 10 and 13 will be played at the home park of the team with the best record (even if wild card team has best record). All other games in each playoff series or World Series will be played at the site of the other team.

 

       During each post-season series, each owner must designate a four-man rotation for each four games. The schedule will be ÒresetÓ after each four games so that all ÒtiredÓ pitchers become fully rested again.

 

       Post-season starting eligibility: No batter may start a post-season game unless he had a minimum of 200 plate appearances during the regular season. No pitcher may start a post-season game unless he had a minimum of 100 innings pitched during the regular season.

 

       ¥Regular Season Rosters: Following the CBL 21 Draft, all teams may select up to 32 players for their CBL 21 roster. Before each of the first 9 rounds of the season, each owner must identify the 25 active players for that round. For the last two rounds, just like in the majors, each owner may activate all 32 players. However, no more than 15 pitchers may be activated at any one time, due to limitation in the computer software.

 

       ¥Player Eligibility:

 

       ¥Batters run out of eligibility to play (i.e., they must be made inactive) at the end of the round when their plate appearances run out (as determined by the S-O-M player eligibility report).

 

       ¥Pitchers run out of eligibility to pitch (i.e., they must be made inactive) at the end of the round when their innings available run out (as determined by the S-O-M player eligibility report).

 

       ¥All players become eligible again for the post-season, so long as they were on their teamÕs roster at some time during the regular season before Round 10.   

      

       ¥The Commissioner will resolve all disputes, except as set forth in this section, within his sole discretion, consulting the other owners if he deems it appropriate. All such decisions shall be final. Former CBL owner Fred Golden will serve as League Arbitrator for CBL 21 and will resolve all disputes presented to him by the Commissioner, particularly those where the Capitols are a participant.

 

Keys to Batting and Pitching Rosters:

 

The following should help you decipher the various columns of information shown on the batting and pitching rosters.

 

 

Batting Key:

 

E.R. - Estimated Run Percentage. This is the same statistic we have used for years in the CBL to rate hitters. For those who have not participated in the league before, this statistic is a very reliable way of judging a hitterÕs offensive power. It is based on a combination of a playerÕs plate appearances, total bases, walks and stolen bases. It judges how many runs a player is likely to produce per plate appearance based on how he hits, walks and steals bases.

 

AB, H, 2B, 3B, HR, HR%, B.A., BB, SO, RBI, O.B., S.A. - these are well-known stats.

 

BAL - This shows the hitterÕs tendency toward lefthanded or righthanded pitchers. The higher the number, the better a batter does against one kind of pitcher. For example, a Ò4LÓ hits better against lefthanders. A Ò6LÓ bats even better against lefthanders. A Ò5R,Ó for example, hits better against righthanders. A Ò1RÓ hits better against righthanders, but not by as much. An ÒEÓ means the batter bats equally well against lefties and righties. From a practical standpoint, you will want to platoon players with high ÒLÓ ratings against lefthanded pitchers and vice versa. An ÒEÓ player who has other good stats is a great full-time starter.

 

L% - This shows what percentage of the time the batter batted against lefthanded pitching. Subtracting this figure from 100% gives you, obviously, the percentage of time the batter batted against righthanded pitching.

 

ST - Steal rating. Batters are rated as either: AAA (the very best), AA, A, B, C, D or E (the worst). A higher rating means the player will have a greater chance of success when attempting to steal.

 

BNT - This rating (from A to E) describes the batterÕs bunting ability.

 

H&R - This rating (from A to E) describes the batterÕs ability to hit and run.

 

RN - This rating (10 is average) describes a batterÕs baserunning ability, for example, the ability to go from first to third on a single. The higher the rating, the better the baserunner.

 

Fielding:

 

The next set of stats show the hitterÕs fielding positions and rating at each position:

 

C - This column, which is rather complicated, shows catchersÕ fielding abilities. Take Mike MacFarlane as an example. His rating is 3,2(0t4p4). The first number (3) shows his overall fielding rating; 1 is the best, 5 is the worst. The second number (2) shows the number of errors MacFarlane would make if he played everyday at that position. The third number (0) reflects the arm strength of the catcher. A negative number is best. A positive number is worst. The fourth number (t4) shows how many times the catcher is likely to throw the ball into the outfield on steal attempts. The lower the number, the better. The last number (p4) reflects how many passed balls the catcher is likely to allow during the season. The lower the number the better. For an example of a fine fielding catcher from all aspects, look at Tom Pagnozzi.

 

1B - This column shows the fielding ratings of first basemen. The first number (from 1 to 5), shows the general fielding rating of the player. The second number shows how many errors the player is likely to make if he plays all year long at first base.

 

2B, 3B, SS, LF, CF, RF -  Same as first basemen.

 

ARM - This column, which only has a number if the player is an outfielder, shows the outfielderÕs arm strength. A negative number is better; a positive number is worse. The better fielders will keep runners from scoring from second base or advancing to third on singles.

 

CL - Clutch batting average. This figure shows the batterÕs batting average in clutch situations, which the game defines as your team trailing in the last two innings with less than two outs. Obviously, players with high clutch figures should be selected as your prime pinchhitters.

 

DP - This shows how likely the batter is to hit into a double play. The number does not show how many double plays a batter is likely to hit into during the season. In fact, the Commissioner is not sure exactly what the size of the number means, only that each playerÕs number is relative to the other players.

 

PitcherÕs key:

 

YR - This shows the year of the playerÕs major league stats, either 1996 for current players or, for former players, the year their career began.

 

ER - This is the reverse of ER for hitters. It essentially shows how many hits, home runs and walks each pitcher gives up. The lower number is better.

 

B/I - This is bases per inning, another way to measure a pitcherÕs effectiveness. It is a close estimate of how many bases, either through hits or walks, a pitcher gives up per inning. Obviously, a lower number is better.

 

TM - The Major League team the active pitcher played for in 1998. For retired pitchers, the team shown is the team the pitcher played the most for during his career.

 

ST - This shows the inning after which starting pitchers are likely to start tiring.

 

RE - This shows the inning after which relievers are likely to start tiring.

 

CL - This shows the pitcherÕs talent at closing games. An ÒNÓ means the pitcher cannot be a closer. The higher number reflects a better closer.

 

BAT - This column shows the pitcherÕs batting ability. The first number shows his general hitting ability; the higher number is the better. The second figure (usually a ÒWÓ) shows the pitcherÕs power; a ÒWÓ is weak, an ÒNÓ is normal. The third number shows the side of the plate from which the pitcher hits.

 

L% - This column shows the percentage of time the pitcher faced lefthanded batters. Subtract this figure from 100% to get the percentage of righthanded batters.

 

BAL - This column shows whether the pitcher is better against lefthanded or righthanded hitters. A higher number means the pitcher has greater success against that particular kind of batter. For example, a Ò7LÓ has greater success against lefthanded batters than a Ò4L,Ó but both are better against lefties than a Ò5R,Ó for example. An ÒEÓ is equally good (or bad, depending on the pitcherÕs other numbers) against both righties and lefties.

 

*-R - Those players with a ÒYÓ can start effectively on three days rest (i.e., in a four-man rotation). Those with a ÒNÓ typically need four days rest (i.e., should be in five-man rotation).

 

HD - Hold rating. This column shows the pitcherÕs ability to hold runners on. A negative number is better.

 

BK - Balks

 

WP - Wild pitches

 

DP - Double plays (how likely the pitcher will throw one)

 

STL - Steal rating (if the pitcher ever reaches base!)

 

BT - PitcherÕs bunting ability

 

RN - PitcherÕs baserunning speed

 

       ¥Notes from the New S-O-M Manual

 

       Strat-O-Matic has finally released a new manual. It contains some useful information for all CBL owners:

 

       ¥When making line-up and substitution decisions, remember that the BAL rating is not as important as the playersÕ primary statistics. It should be used as ONE of the factors in making decisionÑNOT as the only factor!

 

       ¥Pitchers might be too fatigued to start a game; but they might not be too fatigued to relieve.

 

       ¥YouÕll have more managerial options available to you this year. For EVERY hitter, you can select the following (avoid lefties; avoid righties; bunt more; bunt less; hit and run more; hit and run less; steal more; steal less). Every pitcher has these options: (avoid lefties/righties; quick hook; slow hook; mop up; maximum 6 innings for start; can relieve when tired; avoid using during blowout).

 

       ¥Finally, we get some idea of what those fielding error ratings mean. We already knew that the first number (1 through 4) meant Excellent, Good, Average, and Poor. The meaning of the second number is finally revealed:

 

       Error Ratings                1B     2B     SS     3B     OF     PIT    CAT

       Excellent                    8      10     10     13     4      0      2                                  

       Good                         13     17     22     18     6      12     4

       Average                      17     23     32     26     9      20     7

       Poor                         25     41     48     37     16     38     16    

 

 

It is very possible that you will have questions as we go along, particularly the new owners. Do not hesitate to contact me if you have any questions at all.

 

Good luck.

      

Roger Toppins, Commissioner

rtoppins@ameritech.net