The CBL 21
Rules (revised Aug. 7, 2002)
¥Divisional Alignment: The league will
consist of 12 teams and three divisions,
the Red, White and Blue divisions, with teams placed in divisions at
random.
¥The
Schedule: The schedule will consist of 162 games per team, with each team
meeting the other three teams in its division 22 times, and each of the other
eight teams in the league 12 times, an equal number of home and away games. The
schedule will be broken into 11 rounds.
¥The
Draft: The draft order will be determined at random. The first round will be in
this order: 1-2-3-4-5-6-7-8-9-10-11-12 and the remaining 22 rounds will be in
reverse order.
The
draft will consist of 14 rounds where each team picks one player and nine (9)
rounds where each team selects two players each round, for a total of 32
players per team.
The draft
will be conducted electronically by each team posting its selections on the
QuickTopic website: http://www.quicktopic.com/12/H/enMm4BuLFnj7. Draft results
will be posted as soon as possible on the leagueÕs website:
http://cbltoday.tripod.com/
For
the first 14 rounds each owner will have 24 hours to draft from the time the
preceding selection is posted on the QuickTopic webpage. This time period is
shortened to 12 hours for the next 9 rounds of the draft. If an owner does not
select within 24 hours (or 12 hours for later rounds), and has not been granted
an explicit waiver by the Commissioner which is posted on the QuickTopic web page,
the draft will move on to the next owner in line. The ÒskippedÓ owner may make
his skipped selection at any time thereafter from the pool of then undrafted
players.
The
draft for CBL 21 will consist of major league players who played in 2000 and
selected retired players.
¥Trades:
Trades may be made at any time through the beginning of the draft through Round
9 of the regular season. Draft choices may be traded for draft choices and
players may only be traded for players; no other consideration is allowed. The
Commissioner reserves the right to disapprove any trade if he determines it
against the best interest of computer baseball. In particular, the Commissioner
will scrutinize trades made by a team that is out of the pennant race or nearly
out of it.
¥Ballparks:
Each owner will be required to select a stadium at the end of the Draft. A page
showing the available ballparks for CBL 21 will be posted on leagueÕs webpage.
These ballparks will be based on 2000 major league ballparks.
¥Rosters
set after Round 9: Owners may expand their 25-man roster to up to 32 players
after Round 9, however, only players who were on a teamÕs roster at some time
during the first 9 rounds may participate in post-season play.
¥Playoff
and World Series: The three division winners and one wild card team will
compete in the CBL 21 post-season. The wild card team will be the team with the
best record who does not win a division title. The team with the best regular
season record will meet the team with the fourth best record, and the other two
teams will meet in the first round of the CBL 21 playoffs, with the two winners
meeting in the CBL 21 World Series.
All
ties for divisional championships and the wild card berth will be determined by
head-to-head records during the regular season and, if tied, by a one-game
playoff game, with all players on a teamÕs roster eligible for a 25-man roster.
All
post-season series (playoff and World Series) will be a best-of-thirteen game
format with the team with the best record getting the homefield advantage. If
there is a tie between teams for the homefield advantage, it will be decided by
a coin toss. Games 1 through 4, and 9, 10 and 13 will be played at the home
park of the team with the best record (even if wild card team has best record).
All other games in each playoff series or World Series will be played at the
site of the other team.
During
each post-season series, each owner must designate a four-man rotation for each
four games. The schedule will be ÒresetÓ after each four games so that all
ÒtiredÓ pitchers become fully rested again.
Post-season
starting eligibility: No batter may start a post-season game unless he had a
minimum of 200 plate appearances during the regular season. No pitcher may
start a post-season game unless he had a minimum of 100 innings pitched during
the regular season.
¥Regular
Season Rosters: Following the CBL 21 Draft, all teams may select up to 32
players for their CBL 21 roster. Before each of the first 9 rounds of the
season, each owner must identify the 25 active players for that round. For the
last two rounds, just like in the majors, each owner may activate all 32
players. However, no more than 15 pitchers may be activated at any one time,
due to limitation in the computer software.
¥Player
Eligibility:
¥Batters
run out of eligibility to play (i.e., they must be made inactive) at the end of
the round when their plate appearances run out (as determined by the S-O-M
player eligibility report).
¥Pitchers
run out of eligibility to pitch (i.e., they must be made inactive) at the end
of the round when their innings available run out (as determined by the S-O-M
player eligibility report).
¥All
players become eligible again for the post-season, so long as they were on
their teamÕs roster at some time during the regular season before Round
10.
¥The
Commissioner will resolve all disputes, except as set forth in this section,
within his sole discretion, consulting the other owners if he deems it
appropriate. All such decisions shall be final. Former CBL owner Fred Golden
will serve as League Arbitrator for CBL 21 and will resolve all disputes
presented to him by the Commissioner, particularly those where the Capitols are
a participant.
Keys to Batting and Pitching Rosters:
The following should help you decipher the various columns of
information shown on the batting and pitching rosters.
Batting Key:
E.R. - Estimated Run Percentage. This is the same statistic we
have used for years in the CBL to rate hitters. For those who have not participated
in the league before, this statistic is a very reliable way of judging a
hitterÕs offensive power. It is based on a combination of a playerÕs plate
appearances, total bases, walks and stolen bases. It judges how many runs a
player is likely to produce per plate appearance based on how he hits, walks
and steals bases.
AB, H, 2B, 3B, HR, HR%, B.A., BB, SO, RBI, O.B., S.A. - these are
well-known stats.
BAL - This shows the hitterÕs tendency toward lefthanded or
righthanded pitchers. The higher the number, the better a batter does against
one kind of pitcher. For example, a Ò4LÓ hits better against lefthanders. A
Ò6LÓ bats even better against lefthanders. A Ò5R,Ó for example, hits better
against righthanders. A Ò1RÓ hits better against righthanders, but not by as
much. An ÒEÓ means the batter bats equally well against lefties and righties.
From a practical standpoint, you will want to platoon players with high ÒLÓ
ratings against lefthanded pitchers and vice versa. An ÒEÓ player who has other
good stats is a great full-time starter.
L% - This shows what percentage of the time the batter batted
against lefthanded pitching. Subtracting this figure from 100% gives you,
obviously, the percentage of time the batter batted against righthanded
pitching.
ST - Steal rating. Batters are rated as either: AAA (the very
best), AA, A, B, C, D or E (the worst). A higher rating means the player will
have a greater chance of success when attempting to steal.
BNT - This rating (from A to E) describes the batterÕs bunting
ability.
H&R - This rating (from A to E) describes the batterÕs ability
to hit and run.
RN - This rating (10 is average) describes a batterÕs baserunning
ability, for example, the ability to go from first to third on a single. The
higher the rating, the better the baserunner.
Fielding:
The next set of stats show the hitterÕs fielding positions and
rating at each position:
C - This column, which is rather complicated, shows catchersÕ
fielding abilities. Take Mike MacFarlane as an example. His rating is
3,2(0t4p4). The first number (3) shows his overall fielding rating; 1 is the
best, 5 is the worst. The second number (2) shows the number of errors
MacFarlane would make if he played everyday at that position. The third number
(0) reflects the arm strength of the catcher. A negative number is best. A
positive number is worst. The fourth number (t4) shows how many times the
catcher is likely to throw the ball into the outfield on steal attempts. The
lower the number, the better. The last number (p4) reflects how many passed
balls the catcher is likely to allow during the season. The lower the number
the better. For an example of a fine fielding catcher from all aspects, look at
Tom Pagnozzi.
1B - This column shows the fielding ratings of first basemen. The
first number (from 1 to 5), shows the general fielding rating of the player.
The second number shows how many errors the player is likely to make if he
plays all year long at first base.
2B, 3B, SS, LF, CF, RF -
Same as first basemen.
ARM - This column, which only has a number if the player is an
outfielder, shows the outfielderÕs arm strength. A negative number is better; a
positive number is worse. The better fielders will keep runners from scoring
from second base or advancing to third on singles.
CL - Clutch batting average. This figure shows the batterÕs
batting average in clutch situations, which the game defines as your team
trailing in the last two innings with less than two outs. Obviously, players
with high clutch figures should be selected as your prime pinchhitters.
DP - This shows how likely the batter is to hit into a double
play. The number does not show how many double plays a batter is likely to hit
into during the season. In fact, the Commissioner is not sure exactly what the
size of the number means, only that each playerÕs number is relative to the
other players.
PitcherÕs key:
YR - This shows the year of the playerÕs major league stats,
either 1996 for current players or, for former players, the year their career
began.
ER - This is the reverse of ER for hitters. It essentially shows
how many hits, home runs and walks each pitcher gives up. The lower number is
better.
B/I - This is bases per inning, another way to measure a pitcherÕs
effectiveness. It is a close estimate of how many bases, either through hits or
walks, a pitcher gives up per inning. Obviously, a lower number is better.
TM - The Major League team the active pitcher played for in 1998.
For retired pitchers, the team shown is the team the pitcher played the most
for during his career.
ST - This shows the inning after which starting pitchers are
likely to start tiring.
RE - This shows the inning after which relievers are likely to
start tiring.
CL - This shows the pitcherÕs talent at closing games. An ÒNÓ
means the pitcher cannot be a closer. The higher number reflects a better
closer.
BAT - This column shows the pitcherÕs batting ability. The first
number shows his general hitting ability; the higher number is the better. The
second figure (usually a ÒWÓ) shows the pitcherÕs power; a ÒWÓ is weak, an ÒNÓ
is normal. The third number shows the side of the plate from which the pitcher
hits.
L% - This column shows the percentage of time the pitcher faced
lefthanded batters. Subtract this figure from 100% to get the percentage of
righthanded batters.
BAL - This column shows whether the pitcher is better against
lefthanded or righthanded hitters. A higher number means the pitcher has
greater success against that particular kind of batter. For example, a Ò7LÓ has
greater success against lefthanded batters than a Ò4L,Ó but both are better
against lefties than a Ò5R,Ó for example. An ÒEÓ is equally good (or bad,
depending on the pitcherÕs other numbers) against both righties and lefties.
*-R - Those players with a ÒYÓ can start effectively on three days
rest (i.e., in a four-man rotation). Those with a ÒNÓ typically need four days
rest (i.e., should be in five-man rotation).
HD - Hold rating. This column shows the pitcherÕs ability to hold
runners on. A negative number is better.
BK - Balks
WP - Wild pitches
DP - Double plays (how likely the pitcher will throw one)
STL - Steal rating (if the pitcher ever reaches base!)
BT - PitcherÕs bunting ability
RN - PitcherÕs baserunning speed
¥Notes
from the New S-O-M Manual
Strat-O-Matic
has finally released a new manual. It contains some useful information for all
CBL owners:
¥When
making line-up and substitution decisions, remember that the BAL rating is not
as important as the playersÕ primary statistics. It should be used as ONE of
the factors in making decisionÑNOT as the only factor!
¥Pitchers
might be too fatigued to start a game; but they might not be too fatigued to
relieve.
¥YouÕll
have more managerial options available to you this year. For EVERY hitter, you
can select the following (avoid lefties; avoid righties; bunt more; bunt less;
hit and run more; hit and run less; steal more; steal less). Every pitcher has
these options: (avoid lefties/righties; quick hook; slow hook; mop up; maximum
6 innings for start; can relieve when tired; avoid using during blowout).
¥Finally,
we get some idea of what those fielding error ratings mean. We already knew
that the first number (1 through 4) meant Excellent, Good, Average, and Poor.
The meaning of the second number is finally revealed:
Error
Ratings 1B 2B SS 3B OF PIT CAT
Excellent 8 10 10 13 4 0 2
Good 13 17 22 18 6 12 4
Average 17 23 32 26 9 20 7
Poor 25 41 48 37 16 38 16
It is very possible that you will have questions as we go along,
particularly the new owners. Do not hesitate to contact me if you have any
questions at all.
Good luck.
Roger Toppins, Commissioner
rtoppins@ameritech.net